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Timberborn reviews
Timberborn reviews







timberborn reviews

Which is probably the biggest takeaway: this game obviously isn't feature complete yet so it can still go all kinds of places.

timberborn reviews

Your entire population just dying off in 1-2 days with seemingly no way you could have known from ingame knowledge is also bit meh, but there are some things on the feedback site regarding forecasts that are under consideration. but fundamentally didn't change it i still felt no reason to make campfires, books, entertaiment, etc, i was just busy with water supply for a bit longer. though if you haven't played on hard yet that was a lot better for me, delayed the onset of that problem for much longer. I largely agree, doesn't feel like there is much of a reason to go up the tech tree, almost everything is "just for fun". But at this point, it just doesn't do it for me. I'll certainly want to give it another go in a year or so. Lots of people out there are getting a lot from this game, so the devs are definitely doing something right. I'm not for a moment saying that the game is bad. It's like a boat that's taking in water over the hull. If I haven't planned properly and run out of something (food/water), the beavers are going to die off. I'm also not thrilled with the sudden death failure that seems to be a part of the game. This just isn't a big enough "Yay!" factor for me. With Timberborn, I might spend a lot of time researching a new food, planting and harvesting, with the upshot being that beavers who eat this will have a 10% increase in walking speed. Once you do that, you get an immediate and dramatic improvement. e.g., in Factorio, a goal might be to research and start manufacturing faster belts or assembly machines. I think that the problem is just that there aren't any enough hard obvious goals.

timberborn reviews

I've played Factorio for years and DSP for over 100 hours as well as countless other city builder games back since SimCity (original). Simply put, it's a nice space to be in.I'd love to love this game, but I just can't. It's simple and inoffensive, with little hints of a history to its world where beavers seem to have inherited the earth. The look and feel of it is the main draw. There are harder difficulties for those who maybe want this game to be a tale of survival rather than prosperity, but that seems a poor match for the tone. Yet Timberborn is gentler and kinder than most of its ilk, with circumstances rarely nose diving quicker than you can correct a mistake. Picking the right moment to invest in flour production or re-foresting is vital. You have to ensure there's a steady supply of wood while also making sure there's plenty of housing and storage, while also making progress towards more useful buildings. As in the best management games, succeeding in Timberborn is all about a good juggling act. Tasked with building an ever expanding settlement for your adorable little population of beavers, the game falls into a steady rhythm of unlocking new technologies while dealing with environmental changes such as droughts.









Timberborn reviews